IMG_7783alt

Learn

Coding Art Machines

Location: MUSEUM OF MAKING 

Duration: 120 mins

Booking and Prices: £6.50 + VAT per pupil. This session allows 25 pupils (minimum) to 35 pupils (maximum). 

Key Stage: Key Stage 2

TO BOOK: Fill Out Our Booking Form or email us at learn@derbymuseums.org

Learn from our collections about the difference between tools and machines, and programme a Crumble Kit to create original art. This session will enhance your Coding and Computing curriculum, giving your students valuable 21st Century application of their coding skills.

For more information about The Institute of STEAM at Derby Museums

FAQ’s about our sessions

National Curriculum Links Include:

  • Art & Design – e.g. ‘Pupils should know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms.’
  • Design & Technology – e.g. ‘Pupils should understand how key events and individuals in design and technology have helped shape the world.’
  • Science – e.g. ‘scientific enquiry […and…] forces: Pupils should be able to explain that unsupported objects fall towards the Earth because of the force of gravity acting between the Earth and the falling object… and … identify the effects of air resistance and friction, that act between moving surfaces’
  • History – e.g. ‘Pupils should know and understand significant aspects of the history of the wider world: the nature of ancient civilisations [i.e. ancient creation and use of hand tools].’
  • English Language – e.g. ‘It is particularly important to induct pupils into the language which defines each subject in its own right, such as accurate mathematical and scientific language [i.e. ‘tools’, ‘machines’, ‘pendulum’, ‘hypothesis’].’